DRAGON
ORIGINAL CONCEPT BY
Jaime Martinez
SOFTWARE
Autodesk Maya - Zbrush - Topogun

![ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 92.972031
cameraNearClip (float): 0.100000
cameraNearRange (float): 0.000000
cameraProjection (int): 1
cameraTargetDistance (float): 0.000000
cameraTransform (m44f): [{1, 0, 0, 168.189}, {0, 1, 0, 36.925}, {0, 0, 1, -0}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2099, 3499]
displayWindow (box2i): [0, 0, 2099, 3499]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CShading_Beauty.B (half)
CShading_Beauty.G (half)
CShading_Beauty.R (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)](https://jmlinares.com/wp-content/uploads/2017/09/dragontotal.jpg)
CAPTURES
Character sculpted and modeled with subdivision technique
ORIGINAL CONCEPT BY
Jaime Martinez
SOFTWARE
Autodesk Maya - Zbrush - Topogun
Character sculpted and modeled with subdivision technique