VEHICLE FUTURE

ORIGINAL CONCEPT BY
Johnson Truong
SOFTWARE
Autodesk Maya

vehidclelow
ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 54.432220
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 355.406982
cameraTransform (m44f): [{0.999902, 0.00425195, -0.0133068, 12.7593}, {-0.0139697, 0.304341, -0.952461, -355.226}, {0, 0.952554, 0.30437, 104.966}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 3999, 1718]
displayWindow (box2i): [0, 0, 3999, 1718]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
B (half)
CESSENTIAL_Direct.B (half)
CESSENTIAL_Direct.G (half)
CESSENTIAL_Direct.R (half)
CESSENTIAL_Indirect.B (half)
CESSENTIAL_Indirect.G (half)
CESSENTIAL_Indirect.R (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CShading_Albedo.B (half)
CShading_Albedo.G (half)
CShading_Albedo.R (half)
CShading_Beauty.B (half)
CShading_Beauty.G (half)
CShading_Beauty.R (half)
CTexmap.B (half)
CTexmap.G (half)
CTexmap.R (half)
G (half)
R (half)

CAPTURES

Vehicle modeled with subdivision technique