VAQUERO

ORIGINAL CONCEPT BY
Paul Sullivan
SOFTWARE
Autodesk Maya - Zbrush - Topogun

15b62befad59feba1ee94f85c175c075--cartoon-characters-animation-referencelow
ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 35.000000
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 281.907623
cameraTransform (m44f): [{0.99965, 0.000476646, -0.0264615, -11.6638}, {-0.0264658, 0.0180036, -0.999488, -284.04}, {2.91038e-011, 0.999838, 0.0180099, 66.0602}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 2499, 2999]
displayWindow (box2i): [0, 0, 2499, 2999]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
B (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CMasking_Mask.A (half)
CMasking_Mask.B (half)
CMasking_Mask.G (half)
CMasking_Mask.R (half)
CShading_Beauty.B (half)
CShading_Beauty.G (half)
CShading_Beauty.R (half)
G (half)
R (half)