DRAGON
ORIGINAL CONCEPT BY
Jaime Martinez
SOFTWARE
Autodesk Maya - Zbrush - Topogun
CAPTURES
Character sculpted and modeled with subdivision technique
ORIGINAL CONCEPT BY
Jaime Martinez
SOFTWARE
Autodesk Maya - Zbrush - Topogun
Character sculpted and modeled with subdivision technique
ORIGINAL CONCEPT BY
Paul Sullivan
SOFTWARE
Autodesk Maya - Zbrush - Topogun
ORIGINAL CONCEPT BY
Wallpaper
SOFTWARE
Autodesk XSI Softimage - Zbrush - Topogun
Character sculpted and modeled with subdivision technique
ORIGINAL CONCEPT BY
Sergei Birault
SOFTWARE
Autodesk XSI Softimage - Zbrush - Topogun
ORIGINAL CONCEPT BY
Denis Zilber
SOFTWARE
Autodesk XSI Softimage - Zbrush - Topogun
ORIGINAL CONCEPT BY
Denis Zilber
SOFTWARE
Autodesk XSI Softimage - Zbrush - Topogun
ORIGINAL CONCEPT BY
Brett Bean
SOFTWARE
Autodesk XSI Softimage - Zbrush - Topogun
ORIGINAL CONCEPT BY
Kevin Keele
SOFTWARE
Autodesk XSI Softimage - Zbrush - Topogun
ORIGINAL CONCEPT BY
Deins Zilber
SOFTWARE
Autodesk XSI Softimage - Zbrush - Topogun
ORIGINAL CONCEPT BY
Oliver Tossan
SOFTWARE
Autodesk XSI Softimage - Zbrush - Topogun
ORIGINAL CONCEPT BY
Max Kostenko
SOFTWARE
Autodesk 3D Studio Max - Zbrush - Topogun
ORIGINAL CONCEPT BY
Tosello Davide
SOFTWARE
Autodesk XSI Softimage - Zbrush - Topogun
ORIGINAL CONCEPT BY
Brett Bean
SOFTWARE
Autodesk 3D Studio Max - Zbrush - Topogun